32:25Search results
- Category: Design, Graphics & Visual Media
Results for “programming”
54 videos
32:25
26:13procedural animationTalk
Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of Gaming
4 HN recommenders
40:45real-time ray tracingExplainer
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
3 HN recommenders
1:06:05procedural world generationTalk
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
3 HN recommenders
22:15
3:53:11shader programmingCourse
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
3 HN recommenders
3:58
10:57real-time graphicsDemo
The Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
2 HN recommenders
15:39shader programmingTutorial
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
The Art of Code
2 HN recommenders
1:22:13software texture mappingTalk
HandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
2 HN recommenders
58:59stylized 3d renderingTalk
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
2 HN recommenders
7:42
11:54alternate reality kitDemo
Alternate Reality Kit by Randall Smith at Xerox PARC 1986 (VPRI-0131)
Yoshiki Ohshima (大島芳樹)
1 HN recommender
3:51physically based rendering
2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan
Oscars
1 HN recommender
42:25tex typesetting algorithmsTalk
Glenn Vanderburg - Cló: The Algorithms of TeX in Clojure
ClojureTV
1 HN recommender
27:27real-time ray tracingDemo
Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
Gamers Nexus
1 HN recommender
43:13gpu-driven renderingTalk
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
2 HN recommenders
27:56virtual reality hardwareTalk
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Steamworks Development
1 HN recommender
18:18
59:20real-time renderingTalk
Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
1 HN recommender
7:43voxel renderingDemo
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]
Axiom Holographics
Discussed on HN
1:06:37multithreaded game renderingTalk
Destiny's Multithreaded Rendering Architecture
GDC Festival of Gaming
Discussed on HN
3:58
46:20voice codingTalk
The Eleventh HOPE (2016): Coding by Voice with Open Source Speech Recognition
Channel2600
Discussed on HN
Sources and selection
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes