27:10data-driven game enginesTalk
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
Logo “ND” Surströmming
1 HN recommender
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
27:10data-driven game enginesTalk
Logo “ND” Surströmming
1 HN recommender
15:19
11:03game drm performanceNews
Digital Foundry
1 HN recommender
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44:25game testing and ciTalk
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1 HN recommender
5:43level designExplainer
Extra History
1 HN recommender
31:07indie game postmortemTalk
GDC Festival of Gaming
1 HN recommender
1:25
59:20real-time renderingTalk
Graphics Programming Conference
1 HN recommender
36:41tool-assisted speedrunsDemo
Games Done Quick
1 HN recommender
9:34nes tetris techniquesExplainer
aGameScout
1 HN recommender
44:23predatory game monetizationCommentary
Josh Strife Hayes
1 HN recommender
2:49
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1:02:24procedural game designTalk
Zeusmonomon
1 HN recommender
1:11:48
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52:22retro game market bubbleDocumentary
Karl Jobst
1 HN recommender
1:15crt shader emulationDemo
PenguinWeirdness
1 HN recommender
8:44game economy designExplainer
Extra Credits
1 HN recommender
26:38nintendo playstation prototypeDemo
element14 presents
1 HN recommender
24:44
59:34game engine multithreadingTalk
GDC Festival of Gaming
1 HN recommender
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes