40:12immediate mode guiLecture
Immediate-Mode Graphical User Interfaces - 2005
Casey Muratori
5 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
52:45
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
7:16procedural generationDemo
Daniel Hands
3 HN recommenders
23:24game development historyInterview
Ars Technica
4 HN recommenders
1:11:59
1:00:12atari 2600 game designTalk
GameSpot
4 HN recommenders
1:05:33machine learning anti-cheatTalk
max4warn
5 HN recommenders
12:04engine simulationDemo
AngeTheGreat
4 HN recommenders
27:29procedural map generationTalk
Roguelike Celebration
4 HN recommenders
20:57atari vector graphicsExplainer
Retro Game Mechanics Explained
3 HN recommenders
21:46surface-stable ditheringExplainer
runevision
3 HN recommenders
37:23super mario 64 collision mechanicsExplainer
UncommentatedPannen
3 HN recommenders
2:01:18
17:08neural network game simulationDemo
sentdex
3 HN recommenders
14:28procedural generation algorithmsExplainer
Martin Donald
3 HN recommenders
1:07:26procedural world generationTalk
GDC Festival of Gaming
3 HN recommenders
1:26:39
1:13:51game engine programmingTutorial
Molly Rocket
3 HN recommenders
4:41
2:49:19
22:13
27:09console reverse engineeringDocumentary
debuglive
3 HN recommenders
58:24programming language designTalk
Gamelab Conference
3 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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