24:32game rng reverse engineeringExplainer
How We Solved the Worst Minigame in Zelda's History
Linkus7
3 HN recommenders
24:32game rng reverse engineeringExplainer
Linkus7
3 HN recommenders
1:01:51rust for game developmentCommentary
Jonathan Blow
3 HN recommenders
5:05
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Lex Fridman
3 HN recommenders
23:06game architectureTalk
Roguelike Celebration
3 HN recommenders
26:13procedural animationTalk
GDC Festival of Gaming
4 HN recommenders
40:45real-time ray tracingExplainer
Digital Foundry
3 HN recommenders
1:06:05procedural world generationTalk
Houdini
3 HN recommenders
53:44
57:43game development historyTalk
GDC Festival of Gaming
3 HN recommenders
13:48jai programming languageTutorial
Nuno Afonso
3 HN recommenders
3:53:11shader programmingCourse
Freya Holmér
3 HN recommenders
59:24racket in game developmentTalk
Racket
3 HN recommenders
37:34live game programming in clojureTalk
ClojureTV
2 HN recommenders
1:05:59rust gui architectureTalk
Rust Programming Language
2 HN recommenders
12:09reverse engineering game bugsTalk
ExileLord
2 HN recommenders
1:04:33lock-free programmingTalk
CppCon
2 HN recommenders
1:02:03history of the game EliteDocumentary
Alexander the ok
2 HN recommenders
15:37alphazero vs stockfish chessExplainer
agadmator's Chess Channel
2 HN recommenders
2:13:40making of crash bandicootInterview
Ars Technica
4 HN recommenders
1:00:34atari 2600 game developmentTalk
GDC Festival of Gaming
2 HN recommenders
2:36:47
13:44another world amiga programmingDocumentary
Modern Vintage Gamer
2 HN recommenders
1:07:22Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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