2:28adaptive game musicDemo
iMUSE Demonstration 2 - Seamless Transitions
Peter Silk (KestrelPi)
2 HN recommenders
2:28adaptive game musicDemo
Peter Silk (KestrelPi)
2 HN recommenders
26:56game rewind mechanicsTalk
GDC Festival of Gaming
2 HN recommenders
3:58
44:11
1:45:26larp spaceship technologyTalk
Ropecon
2 HN recommenders
1:13:00jai programming languageTalk
LambdaConf
2 HN recommenders
5:51
1:07:09physics engine parallelizationTalk
Better Software Conference
2 HN recommenders
13:03game pathfindingInterview
Ars Technica
2 HN recommenders
1:43:46hot reloading game codeTutorial
Molly Rocket
2 HN recommenders
10:57real-time graphicsDemo
Unreal Engine
2 HN recommenders
25:09
6:39
12:40game boy advance portsExplainer
Modern Vintage Gamer
2 HN recommenders
42:38linux binary compatibilityTalk
Zig SHOWTIME
2 HN recommenders
27:56
7:09
26:41sine function optimizationExplainer
Kaze Emanuar
2 HN recommenders
1:22:13software texture mappingTalk
Molly Rocket
2 HN recommenders
9:30scripting languages in game enginesCommentary
Jeru Sanders
1 HN recommender
58:59stylized 3d renderingTalk
GDC Festival of Gaming
2 HN recommenders
7:42
56:03
8:24Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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