44:11Games & Game Development
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Videos
355 videos
44:11
11:17
12:03youtube creator economyCommentary
Game Theory: How PewDiePie Conquered YouTube
The Game Theorists
2 HN recommenders
1:45:26larp spaceship technologyTalk
Ropecon 2019: Essi Santala, Sampo Juustila: Odysseus – Where Code Meets Light and Sound
Ropecon
2 HN recommenders
1:13:00jai programming languageTalk
Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated
LambdaConf
2 HN recommenders
5:51
1:07:09physics engine parallelizationTalk
Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
Better Software Conference
2 HN recommenders
8:59early 3d gamesDemo
Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
Phoenix Risen
2 HN recommenders
10:18game localizationInterview
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
Ars Technica
2 HN recommenders
5:01retro copy protectionExplainer
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
GameHut
2 HN recommenders
13:03game pathfindingInterview
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
Ars Technica
2 HN recommenders
8:51nintendo 64 homebrewDemo
How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert
2 HN recommenders
6:26video game pricingExplainer
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
Extra Credits
2 HN recommenders
1:43:46hot reloading game codeTutorial
Handmade Hero Day 021 - Loading Game Code Dynamically
Molly Rocket
2 HN recommenders
10:57real-time graphicsDemo
The Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
2 HN recommenders
25:09
1:30:33
6:39
3:05retro game hacksExplainer
Why does PUNCHING Sonic 3D trigger a Secret Level Select?
Coding Secrets
2 HN recommenders
12:40game boy advance portsExplainer
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
Modern Vintage Gamer
2 HN recommenders
25:08
23:55
42:47
1:53:34Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes