12:09reverse engineering game bugsTalk
How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code
ExileLord
2 HN recommenders
12:09reverse engineering game bugsTalk
ExileLord
2 HN recommenders
1:44:18browser engine debuggingTutorial
Andreas Kling
2 HN recommenders
1:04:33lock-free programmingTalk
CppCon
2 HN recommenders
2:13:40making of crash bandicootInterview
Ars Technica
4 HN recommenders
1:13:00jai programming languageTalk
LambdaConf
2 HN recommenders
1:07:09physics engine parallelizationTalk
Better Software Conference
2 HN recommenders
1:43:46hot reloading game codeTutorial
Molly Rocket
2 HN recommenders
6:39
42:38linux binary compatibilityTalk
Zig SHOWTIME
2 HN recommenders
27:56
26:41sine function optimizationExplainer
Kaze Emanuar
2 HN recommenders
9:30scripting languages in game enginesCommentary
Jeru Sanders
1 HN recommender
56:03
1:02:49game programming languagesTalk
Reboot Develop
1 HN recommender
44:59cross-platform game developmentTalk
Google for Developers
1 HN recommender
18:32
27:10data-driven game enginesTalk
Logo “ND” Surströmming
1 HN recommender
11:03game drm performanceNews
Digital Foundry
1 HN recommender
50:00
44:25game testing and ciTalk
WebCamp Zagreb
1 HN recommender
1:11:48
59:34game engine multithreadingTalk
GDC Festival of Gaming
1 HN recommender
8:05
2:37Programming languages, software architecture and everyday development all meet in this collection. Explore talks on language design, functional programming, web development and the practices used to build and maintain software. The narrower topics help developers find a useful explanation or compare approaches to a technical problem.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes