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John Carmack's keynote at Quakecon 2013 part 4

Kostiantyn Kostin · 138.8K views · 2013-08-02 · 29:59

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Overview

Part 4 of John Carmack's QuakeCon 2013 keynote, covering OpenGL, functional programming, Haskell, Lisp and Scheme, typing, multithreading, events and garbage collection.

On Hacker News

Cited again and again as Carmack's key public statement on functional programming and purity in game development, plus his remarks on garbage collection.

Recommended by 5 HN people across 5 months · HN mentions 2013–2025

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What people said

ookdatnog · 2024-06 · Recommendation

I think it is, and if you don't want to take my word for it, John Carmack thinks the same :) There's an old video [0] where he talks in-depth about his explorations of functional programming. It's perhaps a bit more about Haskell than about SICP, but in it he's also quite enthusiastic about what a veteran programmer can still learn from this book. [0] [VIDEO]

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lsh · 2019-01 · Recommendation

Excellent read, I still remember a lot of it. There is also the accompanying Quakecon presentation where John Carmack talks at length about all this: [VIDEO]

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akmiller · 2017-09 · Recommendation

What you describe above is similar to what Carmack discussed at his QuakeCon keynote several years back when toying with a game engine on Haskell. Very interesting talk, [VIDEO]

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