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LSV Breaks MTGO

TCGplayer · 323.1K views · 2012-05-03 · 4:57

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Overview

Pro Magic player Luis Scott-Vargas triggers a mandatory-action infinite loop on Magic Online, and the game stalls in a non-terminating state.

On Hacker News

Cited as the real-world example of an inescapable loop in Magic: The Gathering, in discussions of its Turing completeness.

Discussed on HN; no positive recommendation is recorded in this export · HN mentions 2017–2023

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thom · 2023-12 · Reference

There’s never a time where players can’t interact - just passing priority or putting triggered abilities on the stack are actions. And each time this could happen the game checks state based actions to see if someone has won. That said, if both players have no options or just pass (which is more pronounced online) then you can end up in inescapable loops that cause draws. A classic example is this Luis Scott-Vargas game: [VIDEO]

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rcxdude · 2020-06 · Reference

That rule is exactly where the the construction used becomes interesting: it's built in such a way so that if the turing machine halts, the player who set it up wins the game. If it doesn't, by the rule above, it's a draw. So it's fundamentally impossible to tell the result of an arbitrary setup (and in practice you could set it up such that it halts iff some unknown conjecture is true). Regarding the oblivion ring loop, there's an example of it being used on MTGO, which doesn't end well (basically seems to crash the server and/or client): [VIDEO] And here's the paper on the latest turing machine construction in mtg: [LINK]

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saghm · 2020-06 · Reference

> Regarding the oblivion ring loop, there's an example of it being used on MTGO, which doesn't end well (basically seems to crash the server and/or client): [VIDEO] Oh wow, I should have realized that somebody would try it out online just to see what happens! I'm not surprised it ends up with some sort of clash; given that it's Turing complete, the game engine obviously can't detect whether a current state will end up halting or not... > And here's the paper on the latest turing machine construction in mtg: [LINK] Awesome, thanks! I'll definitely check that out

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