Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Overview
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
On Hacker News
HN points to it as a detailed production example of mesh shaders and GPU-driven rendering, though some find it daunting.
Topics
Sources
Video by Digital Dragons, played through YouTube.
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