Bob Nystrom - Is There More to Game Architecture than ECS?
Overview
Bob Nystrom, author of Game Programming Patterns, gives a Roguelike Celebration 2018 talk questioning whether entity component systems are the only way to structure a game. He walks through alternative architectures drawn from roguelike development.
On Hacker News
HN commenters cite it as a level-headed counterpoint to ECS zealotry and a good intro to game architecture beyond ECS.
Topics
Sources
Video by Roguelike Celebration, played through YouTube.
Data and selection notes
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What people said