How I implemented MegaTextures on real Nintendo 64 hardware
Overview
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
On Hacker News
Pointed to as an impressive technical N64 homebrew demo showing unexpectedly high-res textures.
Topics
Sources
Video by James Lambert, played through YouTube.
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