How "oldschool" graphics worked Part 1 - Commodore and Nintendo
Overview
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
On Hacker News
Recommended as a clear, approachable explanation of how retro graphics hardware actually worked.
Topics
Sources
Video by The 8-Bit Guy, played through YouTube.
Data and selection notes
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