IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
Overview
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
On Hacker News
HN points to it for insight into how the Caves of Qud developer thinks about game engines.
Topics
Sources
Video by Logo “ND” Surströmming, played through YouTube.
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