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CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

CppCon · 53.1K views · 2014-10-23 · 1:04:33

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Overview

CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.

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Recommended as a clear, practical introduction to atomics and lock-free programming in C++.

Recommended by 2 HN people across 2 months · HN mentions 2015–2021

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What people said

zamalek · 2015-02 · Strong recommendation

Jeff Preshing gave a really good introduction to atomics at CppCon 2014.[1] He explains it so clearly that 1 day later I had a fully tested lock-free work stealing queue and a queue. One of my favorite talks of last year. [1]: [VIDEO]

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dougbinks · 2015-08 · Recommendation

For those interested in the implementation of atomic operations see Jeff Preshing's "How Ubisoft Develops Games for Multicore - Before and After C++11", especially after 15m55s in on the video, or slide 37 of the pdf on github. Video: [VIDEO] PDF: [LINK]

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gens · 2021-01 · Reference

I'm making a game/engine with efficiency/performance as a top goal. I'v spent years thinking about the design. And after i figured it out, i found a talk from an Ubisoft employee that is mostly what i came up with. The problems are many, especially since i want to support multiplayer. The biggest solutions are around how data is transformed and scheduling the code that transforms it, more or less. The talk: [VIDEO]

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