CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
Overview
CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.
On Hacker News
Recommended as a clear, practical introduction to atomics and lock-free programming in C++.
Topics
Sources
Video by CppCon, played through YouTube.
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