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Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018

WebCamp Zagreb · 941 views · 2018-11-06 · 44:25

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Overview

Alen Ladavac of Croteam talks about continuous integration and automated testing pipelines in games, with case studies from The Talos Principle and Serious Sam.

On Hacker News

HN points to it as a rare, practical look at how a game studio tests its games and engine.

Recommended by 1 HN people across 1 months · HN mentions 2020–2022

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What people said

senko · 2022-09 · Recommendation

Here's also a good overview how Croteam (creators of Serious Sam and The Talos Principle) approach automated testing: [VIDEO] The talk is from 2018 and references some of the trends in the industry towards more automated testing.

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cpeterso · 2022-09 · Reference

I worked at an MMO game company and the only testing we had was manual QA for functional testing and bot clients for server stress testing. Not a great environment for building quality software. (Our max server uptime was about 24 hours.) The client had a secret level with all game objects for testing and debugging. But reading your post makes me see that we didn’t think ahead far enough: the secret level could have been the foundation for automated unit testing game objects and battling characters. I haven’t watched them yet, but I added these relevant videos to my YouTube backlog just this week: * Automated Testing of Gameplay Features in 'Sea of Thieves' (GDC 2019): [LINK] * Taking CI and automated testing seriously (2018): [VIDEO]

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dsego · 2021-06 · Reference

Not TDD but here is a talk about automated testing at Croteam Continuous integration and testing pipelines in games - case studies of The Talos Principle and Serious Sam [VIDEO]

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Sources

Video by WebCamp Zagreb, played through YouTube.

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