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Smoother animation ≠ Better animation [read pinned comment]

Noodle · 16.1M views · 2021-04-16 · 13:05

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Overview

Animator Noodle explains why frame interpolation does not make animation better, covering timing, easing, smear frames and using the wrong tool for the job. A pinned correction says the video is partly outdated given later AI developments.

On Hacker News

HN commenters recommend it in motion-smoothing and interpolation threads as an overview of why interpolation hurts animation.

Recommended by 4 HN people across 3 months · HN mentions 2022–2024

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What people said

vgbm · 2024-07 · Recommendation

A really good video on the subject: [VIDEO] The gist is that, for animation, frame interpolation messes with intended timing and can produce incoherent images on interpolated frames and odd frame rate issues for certain kinds of animations. Interpolation can thus cause animations to lose their punch and feel wrong. While interpolation may be nice for live action films, it should still be an option to turn off.

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kec · 2024-07 · Recommendation

This video is laced with profanity and focused specifically on animation, but give a pretty good overview of why interpolation does not inherently make things look better: [VIDEO]

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zbirkenbuel · 2024-05 · Recommendation

Can't have a conversation about inbetween frames without sharing this[1] Noodle video. Now granted the interpolation there is pretty rigid, and the goal of this dataset will be to train an LLM replicate hand tweening, but I can't help but feel there's going to be a massive uncanny valley. [1] [VIDEO]

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Sources

Video by Noodle, played through YouTube.

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