3:32How to walk through walls using the 4th Dimension [Miegakure: a 4D game]
[mtbdesignworks {Miegakure, 4D Toys}]
Discussed on HN
Game design: mechanics, level design, game feel and juice, balance, player psychology, monetization ethics, narrative design, Jonathan Blow, GDC talks, design theory and postmortems.
3:32[mtbdesignworks {Miegakure, 4D Toys}]
Discussed on HN
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes