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Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits

Extra Credits · 2M views · 2015-12-16 · 7:39

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Overview

An Extra Credits episode on China's Sesame Credit, which gamifies obedient citizenship through a social score. It covers how the system rewards conformity and pressures people through their friends' behavior.

On Hacker News

HN commenters use it as a short, accessible primer on social credit and surveillance-driven gamification, linking it in many privacy and China threads.

Recommended by 7 HN people across 6 months · HN mentions 2015–2018

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What people said

viraptor · 2018-04 · Recommendation

There's an interesting video from Extra Credits about this. It's based on early announcements and repeats some of the popular points, but it addresses the gamification and social pressure side of the issue which I haven't seen discussed that much elsewhere. I recommend watching: [VIDEO]

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hagbardceline · 2018-02 · Recommendation

I believe much of this can be dealt with, if we start RIGHT NOW to address a serious issue in our systems - the lack of a way to represent Morals and Ethics (the When and the Why) in the systems we are building. This needs to provide important input to, and thus shape the DIKW(D) pyramid. I've been doing some work with the IEEE on this - and I'm looking here on ycombinator to get some real-world feeedback on what people are thinking and concerned about. I have some (personal) ideas that might work to address the concerns I'm seeing. { NOTE Some of this is taken from a previous post I wrote (but kinda missed the thread developing, I was late I don't think anyone read it). It is useful for this thread, so a modification of that post follows.} First, I think you need a way to define 'ethics' and 'morals', with a 'ontology' and a 'epistemology' to derive a metaphysic for the system (and for my $.02, aesthetics arises from here). Until we can have a bit of rigor surrounding this, it's a challenge to discuss ethics in the context of an AI, and AI in the context of the metaphysical stance it takes towards the world. This is vital, as we need to define what 'malicious use' IS . This is still an area (as the thread demonstrates) of serious contention. Take sesame credit (a great primer, and even if you know all about it, it is still great to watch: [VIDEO] ). Now here is a question for you: Is it wrong for the government to create a system that uses social pressure, rather than retrib

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maltalex · 2017-12 · Recommendation

Extra Credits made a video about Sesame Credit a couple of years ago. It's 7.5 minutes long, and well worth the watch: [VIDEO] Being a game design channel, they discuss Sesame Credit as obedience to the party, gamified.

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Sources

Video by Extra Credits, played through YouTube.

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