HackerTube.dev

The Road to PS5

PlayStation · 16.8M views · 2020-03-18 · 52:45

Open on YouTube ↗

If playback is restricted in your region, try opening the original video. Use Mark watched to add it to your marked videos.

Overview

PS5 lead system architect Mark Cerny gives a deep dive into the PS5's architecture, covering its SSD, I/O, audio and design goals. He explains how removing bottlenecks shapes future games.

On Hacker News

HN treats it as required viewing for understanding the PS5's SSD and architecture beyond raw specs.

Recommended by 6 HN people across 4 months · HN mentions 2020–2023

Topics

Search by tags

What people said

xela79 · 2023-07 · Strong recommendation

I can really recommend this tech talk regarding PS4 and PS5 hardware by their lead hardware architect [VIDEO] some really interesting topics related to what kind of performance they wanted as a baseline and how to optimize to make the PS5 do what it currently does... like no other platform. a $700 console that: - outputs 4k / HDR (upscaled from lower native res. ofc) - renders games steadily at 30 / 60fps - no hitches, framedrops - always records your gameplay - live video sharing of stream with PS friends - live streaming to youtube - updates of games being installed - downloads of games/data all simultaneous, instant game switches, quick loading times. the experience cannot be replicated with a 1k gaming PC, not even a $2000 machine. They really delivered a device which is imho, more than just "an AMD gaming PC with a custom GUI and some DRM" would have loved to have widescale keyboard/mouse support, as playing Far Cry with a controller is frustrating at best. And keyboard/mouse support is in hands of the game dev if they want to support it or not.

Read the original HN comment ↗
greyskull · 2020-06 · Strong recommendation

IMO required viewing for any dev to form a more informed opinion on the SSD tech. Cerny talks about it fairly practically. Starting point on SSD: [VIDEO] for about 20 minutes

Read the original HN comment ↗
slx26 · 2020-06 · Strong recommendation

Yes, a lot of people commenting here should really go watch the talk Mark Cerny gave [0]. It's clear there's no "big technological breakthrough". SSDs are great but have been around for a while already, we simply had to wait for the technology to mature enough. What we are seeing is that we can't just keep slapping better CPUs and GPUs to the machines, because the improvements nowaday are not that impressive anymore, so at least for the PS5 they have switched and started focusing on the architecture , removing bottlenecks, removing major pain points, and using additional hardware to handle tasks like compression and freeing resources for other purposes. Some people might say these improvements happen because they were lazy before and never focused properly on dev needs and bottlenecks and the specific needs of game development. I partially agree, but the SSDs really don't just improve disk speed, they allow a completely different set of architectural optimizations. [0] [VIDEO]

Read the original HN comment ↗

Sources

Video by PlayStation, played through YouTube.

Data and selection notes

HN summaries and labels may contain AI errors. HN dates refer to discussions, not video publication.

HN Library: HackerTube export (2026-10-31) and open-index/hacker-news. Upstream summaries and classifications may contain AI errors.

Views, duration and playback status refresh separately from the published catalog. When an update fails, existing data remains visible.

Selection checks
  • SaaS & AI candidates: Topic keywords do not match
  • Editor-approved picks: Editorial review is required

Rule matches identify candidates. They do not guarantee video quality or financial results.

About the library and its sources