6:36Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)
Matthias Niessner
Discussed on HN
Computer graphics: ray tracing, path tracing, shaders, GPU rendering, real-time graphics, SIGGRAPH, procedural generation, simulation, volumetric displays, physics-based rendering.
6:36Matthias Niessner
Discussed on HN
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