24:26Search results
- Category: Design, Graphics & Visual Media
Results for “dev rap”
34 videos
24:26
45:35wayland vs x11Talk
The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)
Mladen Mijatov
13 HN recommenders
37:41procedural generationTalk
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
BUas Games
4 HN recommenders
30:55
45:35wayland and x11Talk
The real story behind Wayland and X
Linux.conf.au 2013 -- Canberra, Australia
4 HN recommenders
40:12immediate mode guiLecture
Immediate-Mode Graphical User Interfaces - 2005
Casey Muratori
5 HN recommenders
3:41
12:04engine simulationDemo
Simulating an Entire Car Engine (yes, it makes noise)
AngeTheGreat
4 HN recommenders
29:16lisp machine graphicsDemo
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
Red Martian
4 HN recommenders
25:52
6:46
1:07:26procedural world generationTalk
Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
3 HN recommenders
1:05:22
11:10holographic displaysDemo
I could hardly believe my eyes! - Looking Glass Holographic Monitor
Linus Tech Tips
3 HN recommenders
0:51hyperbolic geometry gamesDemo
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
CodeParade
3 HN recommenders
1:05:45game development postmortemTalk
Classic Game Postmortem - Another World
GDC Festival of Gaming
4 HN recommenders
1:06:05procedural world generationTalk
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
3 HN recommenders
3:53:11shader programmingCourse
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
3 HN recommenders
4:01non-euclidean geometryExplainer
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
CodeParade
3 HN recommenders
55:20rust ui frameworksTalk
Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023
RustNL
2 HN recommenders
8:51nintendo 64 homebrewDemo
How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert
2 HN recommenders
45:35wayland and x11Talk
[Linux.conf.au 2013] - The real story behind Wayland and X
HackersOnBoard
2 HN recommenders
7:42
2:13Sources and selection
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes