24:26Search results
- Category: Design, Graphics & Visual Media
Results for “game dev”
23 videos
24:26
3:36:39
37:41procedural generationTalk
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
BUas Games
4 HN recommenders
1:23:16blender low poly modelingTutorial
Learn Low Poly Modeling in Blender 2.9 / 2.8
Imphenzia
4 HN recommenders
40:12immediate mode guiLecture
Immediate-Mode Graphical User Interfaces - 2005
Casey Muratori
5 HN recommenders
20:49retro game developmentDocumentary
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Ars Technica
5 HN recommenders
12:04engine simulationDemo
Simulating an Entire Car Engine (yes, it makes noise)
AngeTheGreat
4 HN recommenders
27:29procedural map generationTalk
Herbert Wolverson - Procedural Map Generation Techniques
Roguelike Celebration
4 HN recommenders
1:07:26procedural world generationTalk
Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
3 HN recommenders
0:51hyperbolic geometry gamesDemo
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
CodeParade
3 HN recommenders
1:05:45game development postmortemTalk
Classic Game Postmortem - Another World
GDC Festival of Gaming
4 HN recommenders
26:13procedural animationTalk
Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of Gaming
4 HN recommenders
1:06:05procedural world generationTalk
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
3 HN recommenders
3:53:11shader programmingCourse
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
3 HN recommenders
4:01non-euclidean geometryExplainer
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
CodeParade
3 HN recommenders
4:11
8:51nintendo 64 homebrewDemo
How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert
2 HN recommenders
7:42
34:29game boy advance 3d graphicsDocumentary
The History of 3D Graphics on the Gameboy Advance | minimme
minimme
1 HN recommender
27:56virtual reality hardwareTalk
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Steamworks Development
1 HN recommender
31:07indie game postmortemTalk
Crafting A Tiny Open World: A Short Hike Postmortem
GDC Festival of Gaming
1 HN recommender
3:58
2:58Sources and selection
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes