1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
24:26
1:13:50
3:36demosceneDemo
Demoscene High-Quality Videos (Annikras)
7 HN recommenders
24:46
45:35wayland vs x11Talk
Mladen Mijatov
13 HN recommenders
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
1:37:22
42:00
3:36
18:50
1:29:59demosceneDocumentary
Vakondok (Moleman)
6 HN recommenders
17:54agent-based simulationDemo
Sebastian Lague
6 HN recommenders
30:46signed distance field renderingTalk
Media Molecule
7 HN recommenders
19:20history of graphical interfacesDemo
Interface Studies
5 HN recommenders
35:45
37:41procedural generationTalk
BUas Games
4 HN recommenders
30:55
4:14
46:37rocket engine simulationTalk
insideHPC Report
5 HN recommenders
45:35wayland and x11Talk
Linux.conf.au 2013 -- Canberra, Australia
4 HN recommenders
11:02demoscene 64k introsDemo
Demoscene High-Quality Videos (Annikras)
2 HN recommenders
1:15:21digital photographyLecture
Marc Levoy
5 HN recommenders
3:35Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
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