1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
13:29accessibility and screen readersTalk
Confreaks
2 HN recommenders
10:36live coding in vrDemo
Brian Peiris
5 HN recommenders
27:13robust-first computingDemo
Dave Ackley
3 HN recommenders
30:46signed distance field renderingTalk
Media Molecule
7 HN recommenders
3:13cell biology animationDemo
XVIVO Scientific Animation
5 HN recommenders
30:55
46:37rocket engine simulationTalk
insideHPC Report
5 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
1:15:21digital photographyLecture
Marc Levoy
5 HN recommenders
3:35
20:38game literacy and uxCommentary
Razbuten
4 HN recommenders
1:07:26procedural world generationTalk
GDC Festival of Gaming
3 HN recommenders
1:45
7:09
15:00
22:15
5:07reality tv editingCommentary
Samusek TDS
3 HN recommenders
10:17small space designDocumentary
Kirsten Dirksen
2 HN recommenders
1:02:03history of the game EliteDocumentary
Alexander the ok
2 HN recommenders
11:22
2:27:10
13:43automotive turn signalsExplainer
Technology Connections
2 HN recommenders
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
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