24:26Search results
- Category: Design, Graphics & Visual Media
Results for “nes”
98 videos
24:26
1:13:50
54:11creative leadership and organizationsTalk
Ed Catmull, Pixar: Keep Your Crises Small
Stanford Graduate School of Business
9 HN recommenders
1:10:00virtualized geometry renderingTalk
A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
37:54freelancing and getting paidTalk
Mike Monteiro: F*ck You, Pay Me
CreativeMornings HQ
12 HN recommenders
7:20molecular biology animation
DNA animation (2002-2014) by Drew Berry and Etsuko Uno wehi.tv #ScienceArt
WEHImovies
9 HN recommenders
1:00:49
3:36:39
16:30invisible visual effectsExplainer
"NO CGI" is really just INVISIBLE CGI - 1
The Movie Rabbit Hole
6 HN recommenders
18:50
28:46
27:13robust-first computingDemo
Robust-first computing: Demon Horde Sort (full version)
Dave Ackley
3 HN recommenders
30:46signed distance field renderingTalk
Alex Evans at Umbra Ignite 2015: Learning From Failure
Media Molecule
7 HN recommenders
37:41procedural generationTalk
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
BUas Games
4 HN recommenders
4:14
40:12immediate mode guiLecture
Immediate-Mode Graphical User Interfaces - 2005
Casey Muratori
5 HN recommenders
7:16procedural generationDemo
.kkrieger - The FPS Game in 96KB (Full Gameplay)
Daniel Hands
3 HN recommenders
12:04engine simulationDemo
Simulating an Entire Car Engine (yes, it makes noise)
AngeTheGreat
4 HN recommenders
27:29procedural map generationTalk
Herbert Wolverson - Procedural Map Generation Techniques
Roguelike Celebration
4 HN recommenders
13:36chroma keying and vfxExplainer
Chinese Invisibility Cloak Hoax DESTROYED!!!
Captain Disillusion
4 HN recommenders
56:23desk posture and mobilityTalk
Deskbound | Kelly Starrett | Talks at Google
Talks at Google
4 HN recommenders
33:39
21:46surface-stable ditheringExplainer
Surface-Stable Fractal Dithering Explained
runevision
3 HN recommenders
14:28procedural generation algorithmsExplainer
Superpositions, Sudoku, the Wave Function Collapse algorithm.
Martin Donald
3 HN recommenders
Sources and selection
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes