1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
24:26
54:20live programming and immediate feedbackTalk
Rui Oliveira
12 HN recommenders
3:36demosceneDemo
Demoscene High-Quality Videos (Annikras)
7 HN recommenders
54:11creative leadership and organizationsTalk
Stanford Graduate School of Business
9 HN recommenders
24:46
45:35wayland vs x11Talk
Mladen Mijatov
13 HN recommenders
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
11:39manufacturing and product designExplainer
engineerguy
9 HN recommenders
37:54freelancing and getting paidTalk
CreativeMornings HQ
12 HN recommenders
1:37:22
21:35software ux critiqueCommentary
Tantacrul
8 HN recommenders
21:15
16:30invisible visual effectsExplainer
The Movie Rabbit Hole
6 HN recommenders
3:36
21:40luck and side projectsTalk
XOXO Festival
7 HN recommenders
13:29accessibility and screen readersTalk
Confreaks
2 HN recommenders
10:36live coding in vrDemo
Brian Peiris
5 HN recommenders
1:29:59demosceneDocumentary
Vakondok (Moleman)
6 HN recommenders
41:44blenderTalk
Captain Disillusion
4 HN recommenders
1:16:21music notationDocumentary
Tantacrul
6 HN recommenders
17:54agent-based simulationDemo
Sebastian Lague
6 HN recommenders
3:18car touchscreen interface designDemo
Matthaeus Krenn
4 HN recommenders
56:22human-computer interactionTalk
Colin McDonnell
4 HN recommenders
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
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