39:52Search results
- Category: Games & Game Development
Results for “design”
96 videos
39:52
1:00:12atari 2600 game designTalk
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
GameSpot
4 HN recommenders
1:17:21game design psychologyTalk
Sid Meier's Psychology of Game Design
GDC Festival of Gaming
4 HN recommenders
1:04:25
7:24mmo game designInterview
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
3 HN recommenders
22:03space station 13Commentary
Space Station 13 Review | AHELP: Clown Grief Pls Ban He™
SsethTzeentach
3 HN recommenders
20:38game literacy and uxCommentary
What Games Are Like For Someone Who Doesn't Play Games
Razbuten
4 HN recommenders
14:05
1:07:26procedural world generationTalk
Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
3 HN recommenders
59:34
1:00:27app store shovelwareTalk
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
GDC Festival of Gaming
3 HN recommenders
1:00:29game ai designTalk
Playing to Lose: AI and "Civilization" (Soren Johnson)
Google TechTalks
2 HN recommenders
59:03game development postmortemTalk
Classic Game Postmortem: Fallout
GDC Festival of Gaming
3 HN recommenders
22:13
53:58game design probability perceptionTalk
GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"
GameSpot
2 HN recommenders
1:09:54gambling and game designCommentary
Gambling and the desire machine | Pay to Win
Jimmy McGee
3 HN recommenders
1:03:28speedrunningDemo
"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]
Double Fine
3 HN recommenders
58:24programming language designTalk
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
Gamelab Conference
3 HN recommenders
42:53video game criticismCommentary
Ross's Game Dungeon: Deus Ex - Human Revolution
Accursed Farms
3 HN recommenders
19:49free-to-play monetizationTalk
Let’s go whaling: Tricks for monetising mobile game players with free-to-play
PocketGamerbiz
3 HN recommenders
1:01:51rust for game developmentCommentary
Rant: Entity systems and the Rust borrow checker ... or something.
Jonathan Blow
3 HN recommenders
49:57
19:53game design onboardingCommentary
Sequelitis - Mega Man Classic vs. Mega Man X
Egoraptor
3 HN recommenders
1:05:45game development postmortemTalk
Classic Game Postmortem - Another World
GDC Festival of Gaming
4 HN recommenders
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes