15:38game feelTalk
Juice it or lose it - a talk by Martin Jonasson & Petri Purho
grapefrukt
12 HN recommenders
15:38game feelTalk
grapefrukt
12 HN recommenders
44:10game feelTalk
Dutch Game Garden
10 HN recommenders
1:04:04game architecture and netcodeTalk
GDC Festival of Gaming
16 HN recommenders
1:02:42software quality collapseTalk
DevGAMM
14 HN recommenders
42:30entity component systemsTalk
Rust Programming Language
9 HN recommenders
1:15:51indie game programmingTalk
Alexandre Franco
9 HN recommenders
1:55:24programming language design for gamesTalk
Jonathan Blow
7 HN recommenders
59:47indie game businessTalk
GDC Festival of Gaming
11 HN recommenders
31:00falling sand game enginesTalk
GDC Festival of Gaming
7 HN recommenders
2:27:34history of object-oriented programmingTalk
Better Software Conference
11 HN recommenders
1:17:43game development postmortemTalk
GDC Festival of Gaming
8 HN recommenders
48:27game designTalk
CreativeMornings HQ
7 HN recommenders
21:19
1:44:09
1:00:57
50:09electromechanical pinball machinesExplainer
Technology Connections
6 HN recommenders
1:02:15game design historyTalk
GDC Festival of Gaming
4 HN recommenders
7:39sesame credit and social scoringExplainer
Extra Credits
7 HN recommenders
59:47mmo game developmentTalk
GDC Festival of Gaming
5 HN recommenders
13:30parking and urban planningExplainer
donoteat01
3 HN recommenders
12:02
23:20dwarf fortress developmentInterview
/noclip
6 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
52:45Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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