1:02:15game design historyTalk
Classic Game Postmortem: Sid Meier's Civilization
GDC Festival of Gaming
4 HN recommenders
1:02:15game design historyTalk
GDC Festival of Gaming
4 HN recommenders
1:41:38
37:41procedural generationTalk
BUas Games
4 HN recommenders
14:06
1:03:35
1:15:44
59:47mmo game developmentTalk
GDC Festival of Gaming
5 HN recommenders
29:59functional programming in gamesTalk
Kostiantyn Kostin
5 HN recommenders
1:23:16blender low poly modelingTutorial
Imphenzia
4 HN recommenders
5:09
2:01:18text adventure historyDocumentary
Google TechTalks
5 HN recommenders
23:20dwarf fortress developmentInterview
/noclip
6 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
22:44roblox developer exploitationDocumentary
People Make Games
5 HN recommenders
39:52
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
23:24game development historyInterview
Ars Technica
4 HN recommenders
10:45nes homebrew developmentTalk
VblankEntertainment
4 HN recommenders
1:17:21game design psychologyTalk
GDC Festival of Gaming
4 HN recommenders
1:05:33machine learning anti-cheatTalk
max4warn
5 HN recommenders
12:04engine simulationDemo
AngeTheGreat
4 HN recommenders
27:29procedural map generationTalk
Roguelike Celebration
4 HN recommenders
8:24demosceneDemo
Oerg866
2 HN recommenders
1:00:50Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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