22:21nes hardware hackingTalk
Reverse emulating the NES to give it SUPER POWERS!
suckerpinch
12 HN recommenders
22:21nes hardware hackingTalk
suckerpinch
12 HN recommenders
15:38game feelTalk
grapefrukt
12 HN recommenders
19:06
44:10game feelTalk
Dutch Game Garden
10 HN recommenders
1:02:42software quality collapseTalk
DevGAMM
14 HN recommenders
1:01:07
42:30entity component systemsTalk
Rust Programming Language
9 HN recommenders
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
31:37playstation game developmentInterview
Ars Technica
13 HN recommenders
5:58
1:15:51indie game programmingTalk
Alexandre Franco
9 HN recommenders
53:51
1:55:24programming language design for gamesTalk
Jonathan Blow
7 HN recommenders
1:15:38
59:47indie game businessTalk
GDC Festival of Gaming
11 HN recommenders
35:22roblox exploitationDocumentary
People Make Games
9 HN recommenders
1:17:43game development postmortemTalk
GDC Festival of Gaming
8 HN recommenders
3:36:39
48:27game designTalk
CreativeMornings HQ
7 HN recommenders
12:04
6:22interactive programmingDemo
Bruce Hauman
6 HN recommenders
6:25
1:05:25machine learning anti-cheatTalk
GDC Festival of Gaming
5 HN recommenders
30:46signed distance field renderingTalk
Media Molecule
7 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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