10:45nes homebrew developmentTalk
The Making of: ROM City Rampage (Retro City Rampage)
VblankEntertainment
4 HN recommenders
10:45nes homebrew developmentTalk
VblankEntertainment
4 HN recommenders
12:04engine simulationDemo
AngeTheGreat
4 HN recommenders
27:29procedural map generationTalk
Roguelike Celebration
4 HN recommenders
1:13:54
13:14super mario 64 optimizationCommentary
Modern Vintage Gamer
3 HN recommenders
2:01:18
1:07:26procedural world generationTalk
GDC Festival of Gaming
3 HN recommenders
1:26:39
59:34
1:00:27app store shovelwareTalk
GDC Festival of Gaming
3 HN recommenders
59:03game development postmortemTalk
GDC Festival of Gaming
3 HN recommenders
1:03:28speedrunningDemo
Double Fine
3 HN recommenders
58:24programming language designTalk
Gamelab Conference
3 HN recommenders
19:49free-to-play monetizationTalk
PocketGamerbiz
3 HN recommenders
1:01:51rust for game developmentCommentary
Jonathan Blow
3 HN recommenders
0:51hyperbolic geometry gamesDemo
CodeParade
3 HN recommenders
1:05:45game development postmortemTalk
GDC Festival of Gaming
4 HN recommenders
52:12indie game businessTalk
GDC Festival of Gaming
3 HN recommenders
23:06game architectureTalk
Roguelike Celebration
3 HN recommenders
26:13procedural animationTalk
GDC Festival of Gaming
4 HN recommenders
1:17:43
1:01:04indie game brandingTalk
GDC Festival of Gaming
3 HN recommenders
1:06:05procedural world generationTalk
Houdini
3 HN recommenders
57:43game development historyTalk
GDC Festival of Gaming
3 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes