15:38game feelTalk
Juice it or lose it - a talk by Martin Jonasson & Petri Purho
grapefrukt
12 HN recommenders
15:38game feelTalk
grapefrukt
12 HN recommenders
44:10game feelTalk
Dutch Game Garden
10 HN recommenders
42:30entity component systemsTalk
Rust Programming Language
9 HN recommenders
31:37playstation game developmentInterview
Ars Technica
13 HN recommenders
1:15:51indie game programmingTalk
Alexandre Franco
9 HN recommenders
53:51
1:55:24programming language design for gamesTalk
Jonathan Blow
7 HN recommenders
59:47indie game businessTalk
GDC Festival of Gaming
11 HN recommenders
1:17:43game development postmortemTalk
GDC Festival of Gaming
8 HN recommenders
3:36:39
48:27game designTalk
CreativeMornings HQ
7 HN recommenders
12:04
6:22interactive programmingDemo
Bruce Hauman
6 HN recommenders
1:02:15game design historyTalk
GDC Festival of Gaming
4 HN recommenders
1:41:38
37:41procedural generationTalk
BUas Games
4 HN recommenders
14:06
59:47mmo game developmentTalk
GDC Festival of Gaming
5 HN recommenders
1:23:16blender low poly modelingTutorial
Imphenzia
4 HN recommenders
23:20dwarf fortress developmentInterview
/noclip
6 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
22:44roblox developer exploitationDocumentary
People Make Games
5 HN recommenders
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
23:24game development historyInterview
Ars Technica
4 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes