51:16Search results
- Category: Games & Game Development
Results for “nes”
173 videos
51:16
1:05:25machine learning anti-cheatTalk
Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive
GDC Festival of Gaming
5 HN recommenders
30:46signed distance field renderingTalk
Alex Evans at Umbra Ignite 2015: Learning From Failure
Media Molecule
7 HN recommenders
50:09electromechanical pinball machinesExplainer
Old pinball machines are amazingly complex
Technology Connections
6 HN recommenders
1:02:15game design historyTalk
Classic Game Postmortem: Sid Meier's Civilization
GDC Festival of Gaming
4 HN recommenders
1:41:38
37:41procedural generationTalk
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
BUas Games
4 HN recommenders
14:06
1:49:07game networkingTalk
I Shot You First: Networking the Gameplay of Halo: Reach
GDC Festival of Gaming
4 HN recommenders
13:30parking and urban planningExplainer
Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking
donoteat01
3 HN recommenders
29:59functional programming in gamesTalk
John Carmack's keynote at Quakecon 2013 part 4
Kostiantyn Kostin
5 HN recommenders
12:02
59:38rollback netcodeTalk
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
GDC Festival of Gaming
4 HN recommenders
40:12immediate mode guiLecture
Immediate-Mode Graphical User Interfaces - 2005
Casey Muratori
5 HN recommenders
22:44roblox developer exploitationDocumentary
Investigation: How Roblox Is Exploiting Young Game Developers
People Make Games
5 HN recommenders
52:45
7:16procedural generationDemo
.kkrieger - The FPS Game in 96KB (Full Gameplay)
Daniel Hands
3 HN recommenders
23:24game development historyInterview
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
Ars Technica
4 HN recommenders
1:11:59
10:45nes homebrew developmentTalk
The Making of: ROM City Rampage (Retro City Rampage)
VblankEntertainment
4 HN recommenders
1:00:12atari 2600 game designTalk
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
GameSpot
4 HN recommenders
1:17:21game design psychologyTalk
Sid Meier's Psychology of Game Design
GDC Festival of Gaming
4 HN recommenders
1:05:33machine learning anti-cheatTalk
GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO
max4warn
5 HN recommenders
12:04engine simulationDemo
Simulating an Entire Car Engine (yes, it makes noise)
AngeTheGreat
4 HN recommenders
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes