26:56game rewind mechanicsTalk
The Implementation of Rewind in Braid
GDC Festival of Gaming
2 HN recommenders
26:56game rewind mechanicsTalk
GDC Festival of Gaming
2 HN recommenders
1:45:26larp spaceship technologyTalk
Ropecon
2 HN recommenders
1:43:46hot reloading game codeTutorial
Molly Rocket
2 HN recommenders
42:38linux binary compatibilityTalk
Zig SHOWTIME
2 HN recommenders
58:59stylized 3d renderingTalk
GDC Festival of Gaming
2 HN recommenders
10:40
51:11sdl cross-platform game developmentTalk
Steamworks Development
1 HN recommender
13:04
50:00
26:38nintendo playstation prototypeDemo
element14 presents
1 HN recommender
59:34game engine multithreadingTalk
GDC Festival of Gaming
1 HN recommender
1:06:37multithreaded game renderingTalk
GDC Festival of Gaming
Discussed on HN
7:38
20:11linux game containersTalk
Collabora
Discussed on HN
1:28:30game designTalk
GDC Festival of Gaming
Discussed on HN
2:48
3:28
48:13linux gaming benchmarksDemo
Gamers Nexus
Discussed on HN
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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