22:21nes hardware hackingTalk
Reverse emulating the NES to give it SUPER POWERS!
suckerpinch
12 HN recommenders
22:21nes hardware hackingTalk
suckerpinch
12 HN recommenders
1:04:04game architecture and netcodeTalk
GDC Festival of Gaming
16 HN recommenders
42:30entity component systemsTalk
Rust Programming Language
9 HN recommenders
1:55:24programming language design for gamesTalk
Jonathan Blow
7 HN recommenders
2:27:34history of object-oriented programmingTalk
Better Software Conference
11 HN recommenders
18:50
7:39sesame credit and social scoringExplainer
Extra Credits
7 HN recommenders
1:49:07game networkingTalk
GDC Festival of Gaming
4 HN recommenders
59:47mmo game developmentTalk
GDC Festival of Gaming
5 HN recommenders
52:45
1:11:59
1:05:33machine learning anti-cheatTalk
max4warn
5 HN recommenders
39:19counter-strike skin gamblingDocumentary
Coffeezilla
3 HN recommenders
1:07:26procedural world generationTalk
GDC Festival of Gaming
3 HN recommenders
1:13:51game engine programmingTutorial
Molly Rocket
3 HN recommenders
4:41
27:09console reverse engineeringDocumentary
debuglive
3 HN recommenders
1:01:51rust for game developmentCommentary
Jonathan Blow
3 HN recommenders
23:06game architectureTalk
Roguelike Celebration
3 HN recommenders
53:44
1:05:59rust gui architectureTalk
Rust Programming Language
2 HN recommenders
39:03memory safety and game glitchesTalk
Rust Programming Language
2 HN recommenders
1:04:33lock-free programmingTalk
CppCon
2 HN recommenders
2:28adaptive game musicDemo
Peter Silk (KestrelPi)
2 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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