2:01:18Search results
- Category: Games & Game Development
Results for “ui”
92 videos
2:01:18
20:38game literacy and uxCommentary
What Games Are Like For Someone Who Doesn't Play Games
Razbuten
4 HN recommenders
14:05
1:07:26procedural world generationTalk
Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
3 HN recommenders
59:34
1:13:51game engine programmingTutorial
Handmade Hero Day 001 - Setting Up the Windows Build
Molly Rocket
3 HN recommenders
59:03game development postmortemTalk
Classic Game Postmortem: Fallout
GDC Festival of Gaming
3 HN recommenders
12:40
58:24programming language designTalk
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
Gamelab Conference
3 HN recommenders
49:57
1:11
0:51hyperbolic geometry gamesDemo
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
CodeParade
3 HN recommenders
1:05:45game development postmortemTalk
Classic Game Postmortem - Another World
GDC Festival of Gaming
4 HN recommenders
52:12indie game businessTalk
How to Survive in Gamedev for Eleven Years Without a Hit
GDC Festival of Gaming
3 HN recommenders
26:13procedural animationTalk
Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of Gaming
4 HN recommenders
43:22building lichessTalk
Lichess founder Thibault Duplessis lectures on Lichess (2017)
Lichess
3 HN recommenders
40:45real-time ray tracingExplainer
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
3 HN recommenders
1:06:05procedural world generationTalk
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
3 HN recommenders
12:20
57:43game development historyTalk
Classic Game Postmortem: Alone in the Dark
GDC Festival of Gaming
3 HN recommenders
22:54magic the gathering turing completenessDemo
I Built a COMPUTER in Magic: The Gathering
Because Science
3 HN recommenders
37:34live game programming in clojureTalk
Zach Oakes - Making Games at Runtime with Clojure
ClojureTV
2 HN recommenders
1:05:59rust gui architectureTalk
Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup
Rust Programming Language
2 HN recommenders
34:13predatory game monetizationCommentary
The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
Stephanie Sterling
2 HN recommenders
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes