25:33ancient board gamesDemo
Tom Scott vs Irving Finkel: The Royal Game of Ur | PLAYTHROUGH | International Tabletop Day 2017
The British Museum
6 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
25:33ancient board gamesDemo
The British Museum
6 HN recommenders
1:41:38
7:39sesame credit and social scoringExplainer
Extra Credits
7 HN recommenders
37:41procedural generationTalk
BUas Games
4 HN recommenders
1:42:01
14:06
39:47probability and cheating detectionExplainer
Stand-up Maths
5 HN recommenders
52:47digital archaeologyTalk
Adrian Crenshaw
3 HN recommenders
1:03:35
1:15:44
1:49:07game networkingTalk
GDC Festival of Gaming
4 HN recommenders
59:47mmo game developmentTalk
GDC Festival of Gaming
5 HN recommenders
1:15:54
13:30parking and urban planningExplainer
donoteat01
3 HN recommenders
29:59functional programming in gamesTalk
Kostiantyn Kostin
5 HN recommenders
1:23:16blender low poly modelingTutorial
Imphenzia
4 HN recommenders
12:02
5:09
59:38rollback netcodeTalk
GDC Festival of Gaming
4 HN recommenders
2:01:18text adventure historyDocumentary
Google TechTalks
5 HN recommenders
14:37
23:20dwarf fortress developmentInterview
/noclip
6 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
22:44roblox developer exploitationDocumentary
People Make Games
5 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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