52:45Games & Game Development
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Videos
355 videos
52:45
39:52
20:49retro game developmentDocumentary
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Ars Technica
5 HN recommenders
7:16procedural generationDemo
.kkrieger - The FPS Game in 96KB (Full Gameplay)
Daniel Hands
3 HN recommenders
23:24game development historyInterview
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
Ars Technica
4 HN recommenders
1:11:59
10:45nes homebrew developmentTalk
The Making of: ROM City Rampage (Retro City Rampage)
VblankEntertainment
4 HN recommenders
1:00:12atari 2600 game designTalk
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
GameSpot
4 HN recommenders
1:17:21game design psychologyTalk
Sid Meier's Psychology of Game Design
GDC Festival of Gaming
4 HN recommenders
1:05:33machine learning anti-cheatTalk
GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO
max4warn
5 HN recommenders
12:04engine simulationDemo
Simulating an Entire Car Engine (yes, it makes noise)
AngeTheGreat
4 HN recommenders
27:29procedural map generationTalk
Herbert Wolverson - Procedural Map Generation Techniques
Roguelike Celebration
4 HN recommenders
7:45game boy arbitrary code executionDemo
[TAS] Pokémon Yellow - Arbitrary Code Execution
MrWint
4 HN recommenders
8:24demosceneDemo
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
Oerg866
2 HN recommenders
20:57atari vector graphicsExplainer
Atari's Quadrascan Explained
Retro Game Mechanics Explained
3 HN recommenders
1:00:50
1:04:25
58:44
1:13:54
21:46surface-stable ditheringExplainer
Surface-Stable Fractal Dithering Explained
runevision
3 HN recommenders
7:24mmo game designInterview
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
3 HN recommenders
13:14super mario 64 optimizationCommentary
Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
Modern Vintage Gamer
3 HN recommenders
22:03space station 13Commentary
Space Station 13 Review | AHELP: Clown Grief Pls Ban He™
SsethTzeentach
3 HN recommenders
37:23super mario 64 collision mechanicsExplainer
Walls, Floors, & Ceilings
UncommentatedPannen
3 HN recommenders
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes