26:13procedural animationTalk
Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of Gaming
4 HN recommenders
26:13procedural animationTalk
GDC Festival of Gaming
4 HN recommenders
43:22building lichessTalk
Lichess
3 HN recommenders
1:17:43
1:01:04indie game brandingTalk
GDC Festival of Gaming
3 HN recommenders
1:06:05procedural world generationTalk
Houdini
3 HN recommenders
57:43game development historyTalk
GDC Festival of Gaming
3 HN recommenders
13:48jai programming languageTutorial
Nuno Afonso
3 HN recommenders
3:53:11shader programmingCourse
Freya Holmér
3 HN recommenders
59:24racket in game developmentTalk
Racket
3 HN recommenders
4:01non-euclidean geometryExplainer
CodeParade
3 HN recommenders
37:34live game programming in clojureTalk
ClojureTV
2 HN recommenders
12:09reverse engineering game bugsTalk
ExileLord
2 HN recommenders
1:04:33lock-free programmingTalk
CppCon
2 HN recommenders
2:13:40making of crash bandicootInterview
Ars Technica
4 HN recommenders
1:00:34atari 2600 game developmentTalk
GDC Festival of Gaming
2 HN recommenders
1:07:22
1:13:00jai programming languageTalk
LambdaConf
2 HN recommenders
5:51
10:18game localizationInterview
Ars Technica
2 HN recommenders
5:01retro copy protectionExplainer
GameHut
2 HN recommenders
13:03game pathfindingInterview
Ars Technica
2 HN recommenders
8:51nintendo 64 homebrewDemo
James Lambert
2 HN recommenders
6:26video game pricingExplainer
Extra Credits
2 HN recommenders
25:09Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes