40:45real-time ray tracingExplainer
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
3 HN recommenders
40:45real-time ray tracingExplainer
Digital Foundry
3 HN recommenders
1:06:05procedural world generationTalk
Houdini
3 HN recommenders
57:43game development historyTalk
GDC Festival of Gaming
3 HN recommenders
13:48jai programming languageTutorial
Nuno Afonso
3 HN recommenders
3:53:11shader programmingCourse
Freya Holmér
3 HN recommenders
59:24racket in game developmentTalk
Racket
3 HN recommenders
37:34live game programming in clojureTalk
ClojureTV
2 HN recommenders
1:05:59rust gui architectureTalk
Rust Programming Language
2 HN recommenders
39:03memory safety and game glitchesTalk
Rust Programming Language
2 HN recommenders
1:04:33lock-free programmingTalk
CppCon
2 HN recommenders
2:13:40making of crash bandicootInterview
Ars Technica
4 HN recommenders
1:00:34atari 2600 game developmentTalk
GDC Festival of Gaming
2 HN recommenders
2:36:47
13:44another world amiga programmingDocumentary
Modern Vintage Gamer
2 HN recommenders
1:07:22
2:28adaptive game musicDemo
Peter Silk (KestrelPi)
2 HN recommenders
26:56game rewind mechanicsTalk
GDC Festival of Gaming
2 HN recommenders
3:58
1:13:00jai programming languageTalk
LambdaConf
2 HN recommenders
5:51
1:07:09physics engine parallelizationTalk
Better Software Conference
2 HN recommenders
13:03game pathfindingInterview
Ars Technica
2 HN recommenders
1:43:46hot reloading game codeTutorial
Molly Rocket
2 HN recommenders
10:57real-time graphicsDemo
Unreal Engine
2 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes