12:09reverse engineering game bugsTalk
How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code
ExileLord
2 HN recommenders
12:09reverse engineering game bugsTalk
ExileLord
2 HN recommenders
7:00simcity extreme city buildingDemo
tasrhgs02
2 HN recommenders
1:12:43tool-assisted speedrunsDemo
Games Done Quick
2 HN recommenders
2:13:40making of crash bandicootInterview
Ars Technica
4 HN recommenders
13:44another world amiga programmingDocumentary
Modern Vintage Gamer
2 HN recommenders
1:07:22
1:45:26larp spaceship technologyTalk
Ropecon
2 HN recommenders
13:03game pathfindingInterview
Ars Technica
2 HN recommenders
8:51nintendo 64 homebrewDemo
James Lambert
2 HN recommenders
1:43:46hot reloading game codeTutorial
Molly Rocket
2 HN recommenders
25:09
6:39
27:56
7:09
58:59stylized 3d renderingTalk
GDC Festival of Gaming
2 HN recommenders
7:42
10:40
26:10
13:09factorio game engineDemo
arrow in my gluteus maximus
1 HN recommender
27:27real-time ray tracingDemo
Gamers Nexus
1 HN recommender
43:00electromechanical logicExplainer
Technology Connections
1 HN recommender
43:13gpu-driven renderingTalk
Digital Dragons
2 HN recommenders
51:11sdl cross-platform game developmentTalk
Steamworks Development
1 HN recommender
18:32Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes