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John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309
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3 HN recommenders
5:14:51john carmack interviewInterview
Lex Fridman
3 HN recommenders
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Because Science
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9:57
4:57Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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