1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
1:04:04game architecture and netcodeTalk
GDC Festival of Gaming
16 HN recommenders
1:01:07
42:30entity component systemsTalk
Rust Programming Language
9 HN recommenders
1:15:51indie game programmingTalk
Alexandre Franco
9 HN recommenders
31:00falling sand game enginesTalk
GDC Festival of Gaming
7 HN recommenders
2:27:34history of object-oriented programmingTalk
Better Software Conference
11 HN recommenders
59:47mmo game developmentTalk
GDC Festival of Gaming
5 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
52:45
22:13
23:06game architectureTalk
Roguelike Celebration
3 HN recommenders
43:22building lichessTalk
Lichess
3 HN recommenders
7:08retro graphics hardwareExplainer
The 8-Bit Guy
4 HN recommenders
16:38architecture of violence in games and schoolsCommentary
Jacob Geller
3 HN recommenders
1:05:59rust gui architectureTalk
Rust Programming Language
2 HN recommenders
1:07:22
12:40game boy advance portsExplainer
Modern Vintage Gamer
2 HN recommenders
38:26atari 2600 graphicsExplainer
Retro Game Mechanics Explained
2 HN recommenders
31:17minecraft redstone computersDemo
legomasta99
1 HN recommender
27:10data-driven game enginesTalk
Logo “ND” Surströmming
1 HN recommender
1:11:48
1:06:37multithreaded game renderingTalk
GDC Festival of Gaming
Discussed on HN
56:50Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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