1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
1:16:17
22:21nes hardware hackingTalk
suckerpinch
12 HN recommenders
15:38game feelTalk
grapefrukt
12 HN recommenders
44:10game feelTalk
Dutch Game Garden
10 HN recommenders
9:36gamergate and online harassmentCommentary
Innuendo Studios
7 HN recommenders
6:22interactive programmingDemo
Bruce Hauman
6 HN recommenders
30:46signed distance field renderingTalk
Media Molecule
7 HN recommenders
50:09electromechanical pinball machinesExplainer
Technology Connections
6 HN recommenders
37:41procedural generationTalk
BUas Games
4 HN recommenders
1:03:35
29:59functional programming in gamesTalk
Kostiantyn Kostin
5 HN recommenders
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Imphenzia
4 HN recommenders
12:02
2:01:18text adventure historyDocumentary
Google TechTalks
5 HN recommenders
14:37
23:24game development historyInterview
Ars Technica
4 HN recommenders
1:11:59
27:29procedural map generationTalk
Roguelike Celebration
4 HN recommenders
1:13:54
21:46surface-stable ditheringExplainer
runevision
3 HN recommenders
37:23super mario 64 collision mechanicsExplainer
UncommentatedPannen
3 HN recommenders
29:54speedrunning historyDocumentary
Summoning Salt
3 HN recommenders
39:19counter-strike skin gamblingDocumentary
Coffeezilla
3 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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