1:10:00virtualized geometry renderingTalk
A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
18:20n64 performance optimizationExplainer
Kaze Emanuar
7 HN recommenders
1:49:07game networkingTalk
GDC Festival of Gaming
4 HN recommenders
59:38rollback netcodeTalk
GDC Festival of Gaming
4 HN recommenders
20:57atari vector graphicsExplainer
Retro Game Mechanics Explained
3 HN recommenders
8:53
20:08fast inverse square rootExplainer
Nemean
3 HN recommenders
49:57
5:05
5:14:51john carmack interviewInterview
Lex Fridman
3 HN recommenders
1:22:59video game soundtrackMusic
Arif Nur Rahman
3 HN recommenders
2:36:47
11:17
13:03game pathfindingInterview
Ars Technica
2 HN recommenders
3:05retro game hacksExplainer
Coding Secrets
2 HN recommenders
42:47
33:49alphastar starcraft matchCommentary
ArtosisTV
2 HN recommenders
2:44:28
27:56
37:04rollercoaster tycoon historyDocumentary
/noclip
2 HN recommenders
56:03
13:09factorio game engineDemo
arrow in my gluteus maximus
1 HN recommender
11:39
12:34flight simulation aerodynamicsDemo
Microsoft Flight Simulator
1 HN recommender
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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