17:59Search results
- Category: Games & Game Development
Results for “behavior”
11 videos
17:59
6:22interactive programmingDemo
Interactive programming Flappy Bird in ClojureScript
Bruce Hauman
6 HN recommenders
7:39sesame credit and social scoringExplainer
Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
Extra Credits
7 HN recommenders
59:47mmo game developmentTalk
Classic Game Postmortem: Ultima Online
GDC Festival of Gaming
5 HN recommenders
1:17:21game design psychologyTalk
Sid Meier's Psychology of Game Design
GDC Festival of Gaming
4 HN recommenders
7:24mmo game designInterview
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
3 HN recommenders
49:57
6:58game reward psychologyExplainer
The Skinner Box - How Games Condition People to Play More - Extra Credits
Extra Credits
2 HN recommenders
11:55
8:44game economy designExplainer
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits
1 HN recommender
3:48chess expertise and memoryDemo
Magnus Carlsen's Mind-Blowing Memory! World Chess Champion tested
chess24
Discussed on HN
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes