1:00:12atari 2600 game designTalk
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
GameSpot
4 HN recommenders
1:00:12atari 2600 game designTalk
GameSpot
4 HN recommenders
43:22building lichessTalk
Lichess
3 HN recommenders
5:22:14super mario 64 speedrunningDocumentary
Bismuth
3 HN recommenders
13:03game pathfindingInterview
Ars Technica
2 HN recommenders
52:54indie game developmentTalk
GDC Festival of Gaming
2 HN recommenders
26:10
1:06:37multithreaded game renderingTalk
GDC Festival of Gaming
Discussed on HN
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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