1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
1:04:04game architecture and netcodeTalk
GDC Festival of Gaming
16 HN recommenders
18:50
51:16
1:03:35
23:20dwarf fortress developmentInterview
/noclip
6 HN recommenders
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
9:50
4:41
0:51hyperbolic geometry gamesDemo
CodeParade
3 HN recommenders
1:06:05procedural world generationTalk
Houdini
3 HN recommenders
4:01non-euclidean geometryExplainer
CodeParade
3 HN recommenders
2:50deus ex surveillance dialogue
Darkangel754
2 HN recommenders
25:08
42:47
37:04rollercoaster tycoon historyDocumentary
/noclip
2 HN recommenders
9:30scripting languages in game enginesCommentary
Jeru Sanders
1 HN recommender
2:49
7:43voxel renderingDemo
Axiom Holographics
Discussed on HN
6:08
0:51video game console historyNews
SoldierMWS
Discussed on HN
3:16
2:46
3:00Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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