1:04:25Search results
- Category: Games & Game Development
Results for “design patterns”
3 videos
1:04:25
19:49free-to-play monetizationTalk
Let’s go whaling: Tricks for monetising mobile game players with free-to-play
PocketGamerbiz
3 HN recommenders
23:06game architectureTalk
Bob Nystrom - Is There More to Game Architecture than ECS?
Roguelike Celebration
3 HN recommenders
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes